Functions Reference
Godot 4 · GDScript · Players
get_invitability
Reads whether other players are currently allowed to send this player friend invites.
Asynchronous (result via signal)
Signature
get_invitability() -> voidWhat it does
Reads THIS player's own is_invitable flag. The read verb is POST here (POST /players/invitability, session-auth). On no active session it pushes a warning and emits invitability_loaded(false) immediately.
Parameters
This function takes no parameters.
How to call it
Connect invitability_loaded first, then call get_invitability().
Result signal: invitability_loaded(is_invitable: bool)
Example
Gamdato.invitability_loaded.connect(_on_invitability)
Gamdato.get_invitability()
func _on_invitability(is_invitable: bool) -> void:
invite_toggle.button_pressed = is_invitableUse cases
- Initialize a privacy toggle showing whether the player accepts friend invites.
- Check the current invitability state before opening a settings menu.